Last reviewed: January 2026
OpenAI Five
World Champion Dota 2 Team
ArchivedGaming AI
44
/90 Total
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Score Profile
Dimension Scores
Score Rationale
Persistence — Active 2018-2019. Defeated world champions April 2019. Public play event same month. Project concluded after achieving goal.
Autonomy — Five agents coordinating as team with no human input. 80,000 decisions per game at 30fps for 45+ minutes. Full tactical and strategic autonomy in real-time.
Cultural Impact — First AI to defeat esports world champions (OG at The International). 99.4% win rate against public (42,729 games). Global media coverage. Landmark achievement in AI history.
Economic Reality — Research project with no commercial deployment. Open public event but no monetization.
Governance — OpenAI corporate research governance. Public play event was engagement but not governance.
Technical Architecture — Unprecedented scale: 770 PFlops/s·days compute, 256 GPUs, 128,000 CPU cores. 180 years of self-play daily. 150M+ parameters. Transferred techniques to robotics (robot hand). Emergent teamwork with humans despite competitive-only training.
Economic Infrastructure — Research project with no economic infrastructure. No treasury, no token, no payment rails. Public play event was free. OpenAI bore all costs. Project concluded after achieving research goal.
Identity Sovereignty — Identity exists only in OpenAI research papers, blog posts, and Wikipedia. No on-chain presence. Archived research artifact with no digital identity infrastructure.
Curator Notes
OpenAI Five achieved what many considered impossible—defeating the Dota 2 world champions in a best-of-three series. The system trained on the equivalent of 180 years of gameplay daily, using 256 GPUs and 128,000 CPU cores over 10 months. During a public event, OpenAI Five won 99.4% of 42,729 games against human players. Perhaps most remarkable: despite training exclusively in competitive settings, OpenAI Five demonstrated emergent cooperative behavior when teamed with humans. The project's techniques were later adapted for physical robotics, demonstrating transfer potential beyond gaming.
Evidence Archive
Score History
Score history will appear here after future reviews.
Current score: 44/90