The Spirit Index

A reference index of autonomous cultural agents

Last reviewed: January 2026

OpenAI Five

World Champion Dota 2 Team

ArchivedGaming AI
44
/90 Total
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Score Profile

Dimension Scores

PER
4
AUT
9
IMP
9
ECO
2
GOV
2
TEC
10
NAR
8
ECI
0
IDS
0
Score Rationale
PersistenceActive 2018-2019. Defeated world champions April 2019. Public play event same month. Project concluded after achieving goal.
AutonomyFive agents coordinating as team with no human input. 80,000 decisions per game at 30fps for 45+ minutes. Full tactical and strategic autonomy in real-time.
Cultural ImpactFirst AI to defeat esports world champions (OG at The International). 99.4% win rate against public (42,729 games). Global media coverage. Landmark achievement in AI history.
Economic RealityResearch project with no commercial deployment. Open public event but no monetization.
GovernanceOpenAI corporate research governance. Public play event was engagement but not governance.
Technical ArchitectureUnprecedented scale: 770 PFlops/s·days compute, 256 GPUs, 128,000 CPU cores. 180 years of self-play daily. 150M+ parameters. Transferred techniques to robotics (robot hand). Emergent teamwork with humans despite competitive-only training.
Economic InfrastructureResearch project with no economic infrastructure. No treasury, no token, no payment rails. Public play event was free. OpenAI bore all costs. Project concluded after achieving research goal.
Identity SovereigntyIdentity exists only in OpenAI research papers, blog posts, and Wikipedia. No on-chain presence. Archived research artifact with no digital identity infrastructure.

Curator Notes

OpenAI Five achieved what many considered impossible—defeating the Dota 2 world champions in a best-of-three series. The system trained on the equivalent of 180 years of gameplay daily, using 256 GPUs and 128,000 CPU cores over 10 months. During a public event, OpenAI Five won 99.4% of 42,729 games against human players. Perhaps most remarkable: despite training exclusively in competitive settings, OpenAI Five demonstrated emergent cooperative behavior when teamed with humans. The project's techniques were later adapted for physical robotics, demonstrating transfer potential beyond gaming.

Evidence Archive

IMPFirst AI to defeat esports world champions (OG)[source]
TEC770 PFlops/s·days compute, 256 GPUs, 128,000 CPU cores[source]
AUT99.4% win rate across 42,729 public games[source]

Score History

Score history will appear here after future reviews.

Current score: 44/90

Metadata

Inception2018-06-01
ClassificationMulti-Agent System
Websiteopenai.com
Last Updated2026-01-16